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Reading List for
CSCI E-235

Here is a list of papers for E-235. Some of them are available electronically, others will be handed out as photo copies in class. Don't worry - this list is much longer than what we can possibly discuss in class. It is mainly intended for further studies.

Please choose one (set of) paper(s) for presentation and send the title to us (pfister@merl.com, jeroen@merl.com). You must discuss your paper with the TA one week before the presentation.

This list will be updated often - so please come back!

Computer Graphics Papers on the Web
CiteSeer Research Index - Source of many online papers.
How to prepare and give your talk. [52 kB-PDF]


Multiresolution Modeling

 

Ray Tracing and Global Illumination

 

  • Greenberg, et. al., “A Framework for Realistic Image Synthesis”, SIGGRAPH 97.
  • Whitted, Turner, "An Improved Illumination Model for Shaded Display", CACM, June 1980.
  • Cook, Porter, Carpenter, "Distributed Ray Tracing", SIGGRAPH 84.
  • Cook, Robert L., "Stochastic Sampling in Computer Graphics", TOG 1986.
  • S. Parker, W. Marin, P.-P. Sloan, P. Shirley, B. Smits, and C. Hansen. "Interactive Ray Tracing", Symposium on Interactive 3D Computer Graphics, 1999.
  • Henrik Wann Jensen and Per H. Christensen, Efficient simulation of light transport in scenes with participating media using photon maps, p. 311-320, SIGGRAPH 98.
  • James T. Kajiya, The Rendering Equation, SIGGRAPH 86.
  • Eric Veach and Leonidas J. Guibas, Metropolis Light Transport, SIGGRAPH 97 Proceedings (August 1997), Addison-Wesley, pp. 65-76.

 

Radiosity

 

  • Michael F. Cohen and Donald P. Greenberg. The Hemi-Cube: A Radiosity Solution for Complex Environments. In Proceedings of SIGGRAPH 85, pages 31-40, August 1985.
  • Radiosity and realism; Ian Ashdown; C/C++ Users J. 10, 8 (Aug. 1992), Article 2.
  • Feb 10: Michael F. Cohen and Shenchang Eric Chen and John R. Wallace and Donald P. Greenberg. A Progressive Refinement Approach to Fast Radiosity Image Generation. In Proceedings of SIGGRAPH 88, pages 75-84, August 1988.
  • John R. Wallace and Kells A. Elmquist and Eric A. Haines. A Ray Tracing Algorithm for Progressive Radiosity. In Proceedings of SIGGRAPH 89, pages 315-324, July 1989.
  • Pat Hanrahan and David Salzman and Larry Aupperle. A Rapid Hierarchical Radiosity Algorithm. In Proceedings of SIGGRAPH 91, pages 197-206, July 1991.
  • Brian Smits, James Arvo, Donald Greenberg. A Clustering Algorithm for Radiosity in Complex Environments. In Proceedings of SIGGRAPH 94, pages 435-442, July 1994.
  • Gregory J. Ward and Francis M. Rubinstein and Robert D. Clear. A Ray Tracing Solution for Diffuse Interreflection. In Proceedings of SIGGRAPH 88, pages 85-92, August 1988.
  • Gregory J. Ward. The RADIANCE Lighting Simulation and Rendering System. In Proceedings of SIGGRAPH 94, pages 459-472, July 1994.
  • Face Cluster Radiosity, Andrew Willmott, Paul Heckbert, and Michael Garland, Eurographics Workshop on Rendering, Granada, Spain, June 1999.
Image Processing and Warping

 

  • Peter Litwinowicz. Processing Images and Video for an Impressionist Effect, Proceedings of SIGGRAPH 97.
  • Aaron Hertzmann. Painterly Rendering with Curved Brush Strokes of Multiple Sizes, Proceedings of SIGGRAPH 98.
  • Paul Debevec and Tim Hawkins and Chris Tchou and Haarm-Pieter Duiker and Westley Sarokin and Mark Sagar. Acquiring the Reflectance Field of a Human Face, Proceedings of SIGGRAPH 2000.
Image-Based Modeling and Rendering

 

  • Paul Debevec,"Image-Based Lighting", Computer Graphics & Applications, Vol. 22, No. 2, March / April 2002.
  • Szymon Rusinkiewicz and Marc Levoy. QSplat: A Multiresolution Point Rendering System for Large Meshes, Proceedings of SIGGRAPH 2000.
  • Marc Levoy and Pat Hanrahan. LightField Rendering, SIGGRAPH 96.
  • Gortler, et. al. The Lumigraph , SIGGRAPH 96.
  • McMillan and Bishop, Plenoptic Modeling, SIGGRAPH 95.
  • Debevec, et. al. Modeling and Rendering Architecture from Photographs, SIGGRAPH 96.
  • Isaksen, et. al, Dynamically Reparameterized Light Fields, SIGGRAPH 2000
  • Wood, et. al., Surface Light Fields, SIGGRAPH 2000.
  • H. Pfister, M. Zwicker, J. van Baar, M. Gross, Surfels - Surface Elements as Rendering Primitives, SIGGRAPH 2000.
Animation

The following papers are a selection from the annotated animation bibliography of Michael Gleicher.

  • Lasseter, J. Principles of Traditional Animation Applied to Computer Animation. Proceedings SIGGRAPH '87.
  • Grassia, S. A Practical Formulation of the Exponential Map for Rotations. Journal of Graphics Tools.
  • William T. Reeves, "Particle Systems - A Technique for Modeling a Class of Fuzzy Objects", ACM Transactions on Graphics, Vol 2:2.
  • Witkin, A. and Gleicher, M. and Welch, W. Interactive Dynamics. Proceedings of the 1990 Symposium on Interactive 3D Graphics.
  • Witkin, A. and Welch, W. Fast Animation and Control of Nonrigid Structures. Proceedings of SIGGRAPH '90.
  • Baraff, D and Witkin, A. Large Steps in Cloth Simulation. Proceedings SIGGRAPH '98.
  • Miller, G. The Motion Dynamics of Snakes and Worms. Proceedings SIGGRAPH '88.
  • Witkin, A. and Kass, M. Spacetime Constraints. Proceedings SIGGRAPH '88.
  • J. Thomas Ngo and Joe Marks, "Spacetime Constraints Revisited," SIGGRAPH 93 Conference Proceedings, pp. 343-350, Anaheim, CA, August, 1993.
  • Sims, K. Evolving Virtual Creatures. SIGGRAPH '94.
  • He, L. Cohen, M. and Salesin, D. The Virtual Cinematographer: A Paradigm for Automatic, Real-Time Camera Control and Directing. Proceedings SIGGRAPH '96.
  • Maciejewski, A. Dealing with the Ill-Conditioned Equations of Motion for Articulated Figures. IEEE Computer Graphics and Applications, May 1990.
  • Michael Gleicher. Animation from Observation: Motion Capture and Motion Editing. Computer Graphics 33(4).
 


Last modified on March 14, 2002 by Hanspeter Pfister, pfister@merl.com