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Reading
List for
CSCI E-235
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Here is a list of papers for
E-235. Some of them are available electronically, others will be handed
out as photo copies in class. Don't worry - this list is much longer than
what we can possibly discuss in class. It is mainly intended for further
studies.
Please choose one (set of)
paper(s) for presentation and send the title to us
(pfister@merl.com, jeroen@merl.com). You must discuss your paper with
the TA one week before the presentation.
This list will be updated often
- so please come back!
Computer
Graphics Papers on the Web
CiteSeer
Research Index - Source of many online papers.
How
to prepare and give your talk. [52 kB-PDF]
| Multiresolution
Modeling |
- Surface
Simplification Using Quadric Error Metrics, by Michael Garland
and Paul Heckbert, SIGGRAPH 97. PDF online.
- Optimal
Triangulation and Quadric-Based Surface Simplification, Paul
Heckbert and Michael Garland, Journal of Computational Geometry:
Theory and Applications, Nov. 1999. PDF online.
- Progressive
meshes. H. Hoppe. Computer Graphics (SIGGRAPH 1996 Proceedings),
PDF online.
- New
quadric metric for simplifying meshes with appearance attributes.
H. Hoppe. IEEE Visualization 1999, PDF online.
- Multiresolution
Modeling: Survey & Future Opportunities by Michael Garland,
Eurographics '99, State of the Art Report (STAR). PDF and slides
online.
- S. Campagna, L. Kobbelt,
H-P. Seidel. Directed Edges - A Scalable Representation for Triangle
Meshes. ACM Journal of Graphics Tools 3 (4), 1998, pp. 1-12. [1.27
MB-.ps.zip] [372 kB-PDF]
- Mark Duchaineau, Murray
Wolinski, David E. Sigeti, Mark C. Miller, Charles Aldrich and
Mark B. Mineev-Weinstein. "ROAMing
Terrain: Real-time, Optimally Adapting Meshes." Proceedings
of the Conference on Visualization '97, pp. 81-88, Oct 1997.
- Denis Zorin, Subdivision
Surfaces [29 MB, PDF]. SIGGRAPH 2000 Course Notes, Chapter
1.
- A. W. F. Lee, H. Moreton,
and H. Hoppe. "Displacement
Subdivision Surfaces." In SIGGRAPH 2000 Conference proceedings.
- A. W. F. Lee, W. Sweldens,
P. Schröder, L. Cowsar, and D. Dobkin. "MAPS:
Multiresolution adaptive parameterization of surfaces." In
SIGGRAPH 98 Conference proceedings, July 19–24, 1998.
- I. Guskov, K. Vidimce,
W. Sweldens, and P. Schröder. "Normal
Meshes." In SIGGRAPH 2000 Conference proceedings.
- View-dependent
refinement of progressive meshes. H. Hoppe. Computer Graphics
(SIGGRAPH 1997 Proceedings), PDF online.
- Smooth
view-dependent level-of-detail control and its application to
terrain rendering. H. Hoppe. IEEE Visualization 1998, PDF
online.
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| Ray
Tracing and Global Illumination |
|
- Greenberg, et. al.,
“A
Framework for Realistic Image Synthesis”, SIGGRAPH 97.
- Whitted, Turner, "An
Improved Illumination Model for Shaded Display", CACM, June 1980.
- Cook, Porter, Carpenter,
"Distributed Ray Tracing", SIGGRAPH 84.
- Cook, Robert L., "Stochastic
Sampling in Computer Graphics", TOG 1986.
- S. Parker, W. Marin,
P.-P. Sloan, P. Shirley, B. Smits, and C. Hansen. "Interactive
Ray Tracing", Symposium on Interactive 3D Computer Graphics, 1999.
- Henrik Wann Jensen
and Per H. Christensen, Efficient simulation of light transport
in scenes with participating media using photon maps, p. 311-320,
SIGGRAPH 98.
- James T. Kajiya, The
Rendering Equation, SIGGRAPH 86.
- Eric Veach and Leonidas
J. Guibas, Metropolis Light Transport, SIGGRAPH 97 Proceedings
(August 1997), Addison-Wesley, pp. 65-76.
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| Radiosity |
|
- Michael F. Cohen and
Donald P. Greenberg. The Hemi-Cube: A Radiosity Solution for Complex
Environments. In Proceedings of SIGGRAPH 85, pages 31-40, August
1985.
- Radiosity and realism;
Ian Ashdown; C/C++ Users J. 10, 8 (Aug. 1992), Article 2.
- Feb 10: Michael F.
Cohen and Shenchang Eric Chen and John R. Wallace and Donald P.
Greenberg. A Progressive Refinement Approach to Fast Radiosity
Image Generation. In Proceedings of SIGGRAPH 88, pages 75-84,
August 1988.
- John R. Wallace and
Kells A. Elmquist and Eric A. Haines. A Ray Tracing Algorithm
for Progressive Radiosity. In Proceedings of SIGGRAPH 89, pages
315-324, July 1989.
- Pat Hanrahan and David
Salzman and Larry Aupperle. A Rapid Hierarchical Radiosity Algorithm.
In Proceedings of SIGGRAPH 91, pages 197-206, July 1991.
- Brian Smits, James
Arvo, Donald Greenberg. A Clustering Algorithm for Radiosity in
Complex Environments. In Proceedings of SIGGRAPH 94, pages 435-442,
July 1994.
- Gregory J. Ward and
Francis M. Rubinstein and Robert D. Clear. A Ray Tracing Solution
for Diffuse Interreflection. In Proceedings of SIGGRAPH 88, pages
85-92, August 1988.
- Gregory J. Ward. The
RADIANCE Lighting Simulation and Rendering System. In Proceedings
of SIGGRAPH 94, pages 459-472, July 1994.
- Face
Cluster Radiosity, Andrew Willmott, Paul Heckbert, and Michael
Garland, Eurographics Workshop on Rendering, Granada, Spain, June
1999.
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| Image
Processing and Warping |
|
- Peter Litwinowicz.
Processing Images and Video for an Impressionist Effect, Proceedings
of SIGGRAPH 97.
- Aaron Hertzmann. Painterly
Rendering with Curved Brush Strokes of Multiple Sizes, Proceedings
of SIGGRAPH 98.
- Paul Debevec and Tim
Hawkins and Chris Tchou and Haarm-Pieter Duiker and Westley Sarokin
and Mark Sagar. Acquiring the Reflectance Field of a Human Face,
Proceedings of SIGGRAPH 2000.
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| Image-Based
Modeling and Rendering |
|
- Paul Debevec,"Image-Based
Lighting", Computer
Graphics & Applications, Vol. 22, No. 2, March / April 2002.
- Szymon Rusinkiewicz
and Marc Levoy. QSplat: A Multiresolution Point Rendering System
for Large Meshes, Proceedings of SIGGRAPH 2000.
- Marc Levoy and Pat
Hanrahan. LightField Rendering, SIGGRAPH 96.
- Gortler, et. al. The
Lumigraph , SIGGRAPH 96.
- McMillan and Bishop,
Plenoptic Modeling, SIGGRAPH 95.
- Debevec, et. al. Modeling
and Rendering Architecture from Photographs, SIGGRAPH 96.
- Isaksen, et. al, Dynamically
Reparameterized Light Fields, SIGGRAPH 2000
- Wood, et. al., Surface
Light Fields, SIGGRAPH 2000.
- H. Pfister, M. Zwicker,
J. van Baar, M. Gross, Surfels - Surface Elements as Rendering
Primitives, SIGGRAPH 2000.
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| Animation
|
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The following papers
are a selection from the annotated
animation bibliography of Michael Gleicher.
- Lasseter, J. Principles
of Traditional Animation Applied to Computer Animation. Proceedings
SIGGRAPH '87.
- Grassia, S. A Practical
Formulation of the Exponential Map for Rotations. Journal of Graphics
Tools.
- William T. Reeves,
"Particle Systems - A Technique for Modeling a Class of Fuzzy
Objects", ACM Transactions on Graphics, Vol 2:2.
- Witkin, A. and Gleicher,
M. and Welch, W. Interactive Dynamics. Proceedings of the 1990
Symposium on Interactive 3D Graphics.
- Witkin, A. and Welch,
W. Fast Animation and Control of Nonrigid Structures. Proceedings
of SIGGRAPH '90.
- Baraff, D and Witkin,
A. Large Steps in Cloth Simulation. Proceedings SIGGRAPH '98.
- Miller, G. The Motion
Dynamics of Snakes and Worms. Proceedings SIGGRAPH '88.
- Witkin, A. and Kass,
M. Spacetime Constraints. Proceedings SIGGRAPH '88.
- J. Thomas Ngo and
Joe Marks, "Spacetime Constraints Revisited," SIGGRAPH 93 Conference
Proceedings, pp. 343-350, Anaheim, CA, August, 1993.
- Sims, K. Evolving
Virtual Creatures. SIGGRAPH '94.
- He, L. Cohen, M. and
Salesin, D. The Virtual Cinematographer: A Paradigm for Automatic,
Real-Time Camera Control and Directing. Proceedings SIGGRAPH '96.
- Maciejewski, A. Dealing
with the Ill-Conditioned Equations of Motion for Articulated Figures.
IEEE Computer Graphics and Applications, May 1990.
- Michael Gleicher.
Animation from Observation: Motion Capture and Motion Editing.
Computer Graphics 33(4).
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Last modified on March 14, 2002 by Hanspeter Pfister, pfister@merl.com
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