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Lecture 9
Ray Tracing

Wednesday, April 3, 2002


 Lecture Slides
 Assignments

Assignment 3 [93 KB-PDF]
Online version of morphing paper by Beier, Neely, SIGGRAPH '92
Local copy of the paper [7.27 MB-PDF]
MorphEdit + Readme [162 KB-zip]

Image Order (Source -> Target)
You should morph from the source (you) to the target. We will add Hans, Jeroen, and Madeleine ourselves at the end (unless Madeleine wants to implement her own morph).

Neil -> George
George ->Ben
Ben -> Miriah
Miriah -> Joel
Joel -> Matt
Matt -> Gershon
Gershon -> Karl
Karl -> Jeroen
Jeoren -> Hans
Hans -> Madeleine
Madeleine -> Neil

Images
All images are in .ppm format for easy reading / writing. You should test your code on the thumbnail (_th) images, and create your final output using the large images. Download the .zip file only - you do not need the JPEG images.

Ben [1.56 MB-zip]
George [1.26 MB-zip]
Gershon [1.42 MB-zip]
Hans [1.57 MB-zip]
Jeroen [1.28 MB-zip]
Joel [1.32 MB-zip]
Karl [1.40 MB-zip]
Madeleine [1.52 MB-zip]
Matt [1.24 MB-zip]
Miriah [1.46 MB-zip]
Neil [1.47 MB-zip]

 Movies / Videos

These are the videos shown in class. SVR stands for SIGGRAPH Video Review. You can order SVR videos at the SVR home page.

 

 Related Reading
    Realistic Ray Tracing by Peter Shirley
    From amazon.com:
    From Book News, Inc.
    Not those streaks across the visual field on an LSD trip, but algorithms that can trace the path of virtual light through a computer graphic to help give the illusion of three dimensions. Shirley (U. of Utah) guides graphics programmers through the steps of creating a ray tracing program, and using it to create advanced special effects. Book News, Inc.®, Portland, OR
 Additional Links
 


Last modified on April 4, 2002 by Hanspeter Pfister, pfister@merl.com